Page Content - skip navigation
The Emergence of Artificial Culture in Robot Societies
This is a four-year EPSRC-funded project with six UK university partners: Abertay-Dundee, Exeter, Leeds Met, Manchester, Warwick and UWE (project lead).

A
profound question that transcends disciplinary boundaries is "how can culture
emerge and evolve as a novel property in groups of social animals?" We can
narrow that question by focussing our attention on the very early stages of the
emergence and evolution of simple cultural artefacts; the transition, as it
were, from nothing recognisable as culture, to something (let us call this
proto-culture). This project aims to address and illuminate that question in a
radical and hitherto inconceivable new way by building an artificial society of
embodied intelligent agents (real robots), creating an environment (artificial
ecosystem) and appropriate primitive behaviours for those robots, then free
running the artificial society. Even with small populations (a few tens) of
relatively simple robots we will, in a short time, see a very large number of
interactions between robots. The inherent heterogeneities of real robots, and
the noise and uncertainty of the real world, vastly increase the space of
possibilities and the scope for unexpected emergence in the interactions between
robots. In this project we will aim to create the conditions and primitives in
which proto-culture can emerge in a robot society. Robots will, for example, be
able to copy each other's behaviours and select
which behaviours to copy. Behaviours (memes) will mutate because of the noise
and uncertainty in the real robots' sensors and actuators, and successful memes
will undergo multiple cycles of copying (heredity), selection and variation
(mutation). Furthermore we will introduce a bi-phased approach in which we
alternate between real-time (with real physical robots) in which the emergence,
selection and refinement of these discrete behavioural artefacts takes place;
with evolutionary time, in which we run a genetic algorithm (GA) process to grow
and evolve the robots' controllers so that the behaviours and premiums
associated with the emerging memes become hard-wired into the robots' (neural)
controllers. In this way we hope to see the emergence of interesting behavioural
artefacts that, we hope, will be qualitatively and
quantitatively distinct from those present at the beginning. Of course the
behavioural artefacts that emerge and evolve, that we hope to identify as
proto-cultural analogues, will not be human but decidedly robotic. We do not
expect these artificial memes to have any meaning in a human cultural context;
rather, they will be meaningful only within the closed context of this
artificial society (an exo-culture). A significant challenge for this project
will therefore be to identify and interpret these patterns of behaviour as
evidence for an emerging exo-culture; the challenge is hermeneutic - what means
will we be able to develop by which we can identify/recognise
meaningful/cultural behaviour; and, then, what means might we go on to develop
for interpreting/understanding this behaviour and/or its significance?
Further information:
Project lead: Prof Alan Winfield; BRL research student: Mehmet Erbas.
This file last updated Friday, 28-Aug-2009 12:41:13 BST
© 2005, 2006, 2007, 2008, 2009, 2010 Bristol Robotics Laboratory, Dupont Building, University of the West of England, Coldharbour Lane, Bristol, BS16 1QY