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Haptic Representation Project
This project aims to produce textural concepts using tribological (friction) data acquired by an artificial finger. The long term goal is to have an artificial hand explore an environment to learn and classify different textures encountered. Before this goal can be realised the textural concept generation and aquisition techniques are being developed on an artificial finger using artificial textures specifically made to examine textural features.
This webpage gives a brief overview of the current progress toward generation of artificial texture concepts.
The current equipment simulates the
action of rubbing a surface with a finger. Active movement over the
surfaces is replicated using a vinyl record player as the basis for the
equipment. The needle has been replaced by an artififical finger, this
is held still whilst artificial textures are moved underneath. Data is
recorded from a microphone using a standard PC sound card for further
offline analysis.
The finger is made out of
poly-carbonate plastic using a rapid prototyping machine. A microphone
was recessed into the back of the finger to record vibrations when in
contact with surfaces, because the finger is recessed ambient noise
levels picked up are reduced. To boost the signal to noise ratio a
pre-amplifier was positioned as close to the microphone as possible,
and this results in very strong signals from direct contacts with the
finger.
Initial tests proved that the bare plastic material does not have enough friction or deformation when in contact with surfaces to adequatly record tribological data. Latex skin was added to the outside of the finger to improve the quality of recordings.
We have created a number
of discs to explore surface texture using the finger. Each
disc has a quantifiable shape and size, we use a collection of these
discs to look at specific textural features such as height and
frequency. The table linked below shows every
disc currently in use in this
experiment, listing height, type and illustrating the texture with
repsect to the finger. There are type main types listed, the pulse
discs are simply looking at frequency of texture, whilst the square
discs are based on a 2 by 2 pattern and
look at height and shape.
These files are samples of textures recorded by the finger and converted into audio files for download. The wav files are direct conversion from raw sound card recordings to audio files, they are as lossless as possible. The MP3 files are considerably smaller for slow download connections, but lose data below 200Hz.
| Weight applied | Zero | One | Two | Three |
| Flat Disc | MP3 WAV | MP3 WAV | ||
| Square Pulse Disc | MP3 WAV | MP3 WAV | ||
| Chequered Pulse Disc | MP3 WAV | MP3 WAV | MP3 WAV | MP3 WAV |
For more information or any comments about the haptic representation project please email to james.edwardsATbrl.ac.uk
This file last updated Friday, 28-Aug-2009 12:42:32 BST
© 2005, 2006, 2007, 2008, 2009, 2010 Bristol Robotics Laboratory, Dupont Building, University of the West of England, Coldharbour Lane, Bristol, BS16 1QY