The D4D Project - Disability and Community: Disengagement, disenfranchisement, disparity and dissent

Project Aim

This is an AHRC funded project four year project. The 4D project will explore disability and community, and how new technologies change experiences of disability and community over time.

We will be working with participants to explore lived experiences of disability and their engagement with assistive technology and the knowledge that such experiences generate, and to capture these in creative expression, including arts practice, play and performance.

By observing playful activities of young disabled children using the Designability Wizzybug and their interactions with disabled and non-disabled peers, the degree to which new technologies can support play, social belonging and engagement will be explored. Moreover, methods for capturing and communicating the lived and emotional experiences of young children with disabilities, and their families, in a creative and collaborative manner, will be developed, and the role of new technologies in supporting research with non‐conventional participants, will be explored.

The research in this work stream will be considered in relation to exploring play as an expressive form between children as community members, observing and capturing play as a means of incorporating the experiences of very young or non-verbal research participants in this research and exploring the conceptual links between ‘technology’ and ‘toy’ in relation to play, self-expression and group affinities (‘playing together’).


The project is led by the University of Exeter and includes Manchester Metropolitan University, University College London, University of Bristol, Action on Disability and Work, UK, Disability Arts Online, New Vic Theatre, Arts for Health Cornwall and Accentuate.

View the D4D Press Release.

Theme Leader

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Page last updated 14 September 2017